![]() ![]() ![]() Then what should you Concept be? It’s rather simple enough, think of the kind of character you would want to be as if you were a superhero. So how do we remedy this? Build a firm Concept on what you’re trying to make to better understand what you should be looking for think of it this way: you should go to the store knowing what you want to buy, because supermarkets have a tendency to make everything appealing, and before long you’re leaving with twice and many things as you had intended to buy. Now it seems a bit redundant to tell people that the first thing you should come up with on your character is their general concept, but you would be surprised how often people are overwhelmed by what their character can do in this game, that they keep adding and adding until they have a chimera of a character, loaded up so many powers that they feel bloated. ![]() Alongside the Concept we will further discuss the Power Level of the campaigns, where to set it at, and what each of these things means for your story. In the first of this six-part series, I am here to discuss the wonderful world of Mutants & Masterminds, to open with the first and most important part of Character Creation in this game: the Concept.
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